A hands-on discoverability audit: metadata, thumbnail, competitor benchmark, and a prioritized action plan. No dashboard to learn, no waiting. A written report, delivered straight to your inbox.
On July 30, 2026, Roblox confirmed on its earnings call that it had reworked its recommendation algorithm to favor long-term retention over short-term spending. The next day, the stock dropped nearly 30% — its worst single-day move on record — and the company pulled its full-year 2026 bookings guidance entirely.
That shift mostly affects the recommendation feed. What this audit focuses on is different and largely separate: how your game shows up when someone actually types a search term. Millions of sessions start with a keyword every day, not a carousel — and that layer isn't changing overnight.
With the platform in flux, knowing exactly where you stand today matters more than usual — and it's harder to figure out alone than it looks.
Title, description, genre and tags reviewed line by line — usually where the costliest, easiest-to-fix mistakes live.
Your first visual filter before anyone reads a word. Benchmarked directly against what's working in your genre right now.
Same genre, similar player size. What they're doing differently in title, tags, thumbnail, and update cadence.
Which surface your game is likely landing in today, and which engagement signals are probably holding it back.
3-5 concrete changes, ranked by expected impact and how easy they are to ship. Not a wishlist.
Questions about the report get answered by email within 48h — no call needed, ask on your own time.
I'm doing these audits myself, one at a time, while I onboard the first developers using this. That means direct, hands-on attention — and it also means limited slots each week.
All communication happens by email, so you can take your time reading the report and ask follow-up questions whenever it suits you.